“This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, ‘Next Generation Character Rendering’ on March 27. The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps. It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.”
Activision R&D Real-time 3D Character Demo
- Post author:The Freedom Watch Staff
- Post published:August 29, 2013
- Post category:Network Archives / The Freedom Watch
Tags: Bankocracy, CLibertyC, constitutional liberty coalition, economic Trends, for life and liberty, Resistance, sound money, technology, The Freedom Watch
The Freedom Watch Staff
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